Thus dragons became good guys. |
First thing to note: The critical can be gained on the first stride, which is rather unusual - many strides can't gain any criticals until the second stride, allowing Helldeity to put some early pressure, especially if the opponent called a lot of cards early. The second part is that you only check 4 card from the opponent's deck regardless of how many units were retired, which means that the more units you retire, the less likely your opponent is to be able to replace them. Finally, the grade 2 calls are forced. Most Seal Dragon calls are optional, allowing the opponent to take the -1 to avoid some of the more devastating effects, however Helldeity demands those cards are called, even if the opponent would rather not call them.
Overall, Helldeity is a brutal card - highly threatening from the start, and capable of doing a lot of damage to the opponent's field - but it needs a Seal Dragon in the heart, which means we're going to need some grade 3 Seal Dragons. The original Seal Dragon, Blockade is a card long past it's prime, and can be ignored unless it's in your personal all-time favourite card list or something. It's crossride, Hellfire Seal Dragon, Blockade Inferno, was the deck's original ace. Intended to wipe out all those grade 2's you called, it's skill is still cost-effective if the opponent has multiple grade 2's - and between your forced calls and stride making grade 3's less likely to be called as attackers multiple grade 2's aren't that unlikely for most opponents to have.
Seal Dragon, Georgette was part of the Lock Break campaign, and besides a secondary skill which has limited utility in evading Link Joker it's limit break is a 5000 power boost for each of the opponent's grade 2 rear-guards, with a bonus critical if they have two or more. With the critical, Georgette acts as a smaller Crossorigin, and one which doesn't need a grade 3 opponent - a helpful tool to fight off decks stalling at grade 2. The last grade 3 of relevance is Hellfire Seal Dragon, Weathercloth, a break ride granting 2 free retires and a single top 4 check for grade 2s to replace them. Stride helps break rides quite a bit - despite the conflict in grade 3 usage strides allow break ride decks to do more whilst setting up - and Crossorigin will put in work until you're ready to ride Blocade Inferno or Georgette.
The rear-guards which pull out your opponent's grade 2's require seal dragon counter blasts, as does Blocade Inferno, which means a seal dragon deck will probably be mostly Seal Dragons. This isn't all bad - classic 10k and 12k attackers allow for early game pressure, and the deck has enough triggers for it. The only non-Seal Dragons that might be needed are the Stride Fodder and the G era Perfect Guard, and possibly 1 set of triggers, depending on your ratios. As an alternative, Georgette/Weathercloth could potentially use generic Kagerō support instead. Whilst this setup may make Gorgette a little harder to pull off, Helldeity can cover for it a lot of the time, and getting away from the subclan gives a whole other card pool to work with.
Crossorigin probably isn't going to make Seal Dragons a meta deck by itself, but it will give them a much-needed boost, and hopefully get some more Kagerō players running something other than yet another Overlord deck - well, until the next wave of Overlord support (announced the day before this article went live) gets released.
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